fix(gallery): follow the input in use, not the device's primary pointer
Closes #1275. Follow-up to #1263. `matchMedia('(hover: none) and (pointer: coarse)')` answers "what is this device's primary pointer", which on anything with both inputs is the wrong question. A touchscreen laptop reports fine+hover, so a finger tap was handled as a click: the photo opened with no reveal step and the tile's own actions needed a hover a finger cannot produce. An iPad with a trackpad reports the opposite, so a mouse click was handled as a tap and opening a photo took two of them while hovering did nothing. Pointer events carry the answer per interaction. useInputMode holds one module-level mode fed by a single window-level listener pair, so every tile agrees and the listener count does not scale with the grid. The primary-pointer query stays as the opening guess -- it is right for the two single-input cases that are most of the traffic, a phone and a desktop -- and the first real interaction corrects it on a hybrid. pointermove matters as much as pointerdown: a mouse announces itself by approaching, and the mode has to be right BEFORE the click, not as a consequence of it. A pen is grouped with touch, since it taps rather than hovers on most hardware and being wrong that way costs only a reveal step. GalleryPremiumLayout's touch rules move off the media query onto a data-input-mode attribute the layout sets, for the same reason: on a touchscreen laptop the query stayed false and a finger could never reach the checkbox or like button, and on an iPad with a trackpad it stayed true and both were stuck on permanently. The #1263 guarantee is unchanged and pinned by a test that walks all three modes: a control that cannot be seen cannot be hit, whichever input is in use. Verified in the running app under Chrome touch emulation, on a device advertising a coarse primary pointer -- the iPad-with-trackpad case. A mouse merely moving switched the grid to hover semantics and revealed the overlay, and a subsequent tap switched it back; the premium layout's attribute followed, with its checkbox reachable under touch and hidden-but-inert under mouse. The mirror case (finger on a fine-primary device) cannot be staged in Chrome, which couples touch emulation to a coarse primary pointer, so it rests on the jsdom tests. 12 tests: 8 on the store, 4 more on PhotoCard. 3 of the 4 fail without the per-interaction mode; the fourth is the #1263 no-regression guard and holds on both sides by design.
This commit is contained in:
@@ -7,33 +7,9 @@ import { FeedbackIdentityModal } from './FeedbackIdentityModal';
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import { feedbackService } from '../../services/feedback.service';
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import { ColorLabelBadge } from './ColorLabelBadge';
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import { useGuestIdentityOptional } from '../../contexts/GuestIdentityContext';
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import { useInputMode } from '../../hooks/useInputMode';
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import type { Photo } from '../../types';
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const COARSE_POINTER_QUERY = '(hover: none) and (pointer: coarse)';
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/**
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* Does this device lack hover? Read synchronously at first render rather than
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* in an effect: every layout runs this now (#1263), and a mount-time state
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* change here would land an extra render between the tile measurement in
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* useLayoutEffect and the image mount it gates, remounting each card once.
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*
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* matchMedia is authoritative wherever it exists, because it describes the
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* PRIMARY pointer. `ontouchstart` and `maxTouchPoints` only say a touchscreen
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* is present somewhere, which is equally true of a touchscreen laptop being
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* driven by its mouse -- OR-ing them in would classify that as touch-only and
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* turn every ordinary click into a two-step reveal. They stand in only where
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* matchMedia is absent (old embedded webviews, some test environments).
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*/
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function detectCoarsePointer(): boolean {
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if (typeof window === 'undefined') return false;
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if (typeof window.matchMedia === 'function') {
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return window.matchMedia(COARSE_POINTER_QUERY).matches;
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}
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const hasNavigator = typeof navigator !== 'undefined';
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return ('ontouchstart' in window)
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|| (hasNavigator && navigator.maxTouchPoints > 0);
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}
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export interface PhotoCardFeedbackOptions {
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allowLikes?: boolean;
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allowFavorites?: boolean;
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@@ -133,7 +109,10 @@ export const PhotoCard: React.FC<PhotoCardProps> = ({
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}) => {
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const guestIdentity = useGuestIdentityOptional();
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const [overlayVisible, setOverlayVisible] = useState(false);
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const [isTouchDevice, setIsTouchDevice] = useState(detectCoarsePointer);
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// #1275 — the input in use right now, not what the device is capable of.
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// On a hybrid the two disagree, and acting on the device's primary pointer
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// handles one of its two inputs as if it were the other.
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const isTouchDevice = useInputMode() === 'touch';
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const overlayTimeoutRef = useRef<number | null>(null);
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// Self-managed identity modal state (identityMode === 'self')
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@@ -143,31 +122,6 @@ export const PhotoCard: React.FC<PhotoCardProps> = ({
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const savedIdentityValue = identityMode === 'self' ? selfIdentity : savedIdentity;
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// Keep the initial reading in step when the pointer changes under us —
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// a tablet docked to a mouse, a browser window moved to another screen.
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useEffect(() => {
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if (typeof window === 'undefined' || typeof window.matchMedia !== 'function') return;
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const mediaQuery = window.matchMedia(COARSE_POINTER_QUERY);
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const listener = (event: MediaQueryListEvent) => {
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setIsTouchDevice(event.matches);
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};
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if (mediaQuery.addEventListener) {
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mediaQuery.addEventListener('change', listener);
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} else if (mediaQuery.addListener) {
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mediaQuery.addListener(listener);
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}
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return () => {
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if (mediaQuery.removeEventListener) {
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mediaQuery.removeEventListener('change', listener);
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} else if (mediaQuery.removeListener) {
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mediaQuery.removeListener(listener);
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}
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};
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}, []);
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const hideOverlay = useCallback(() => {
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if (overlayTimeoutRef.current !== null && typeof window !== 'undefined') {
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window.clearTimeout(overlayTimeoutRef.current);
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@@ -247,13 +201,12 @@ export const PhotoCard: React.FC<PhotoCardProps> = ({
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// opening the photo. Every visibility toggle below therefore moves
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// pointer-events with it, in both the tap-to-reveal and the hover branch.
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//
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// The hover variants are emitted for pointer devices only, rather than being
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// gated behind `md:`. Width is the wrong proxy for hover: a mouse user with
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// a window under 768px got no overlay at all, and in Masonry, Mosaic and
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// Timeline -- whose `group-hover:` used to be unprefixed -- that made
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// download and like unreachable at any narrow width. Withholding the classes
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// on touch is what the breakpoint was really for, since :hover latches on a
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// touchscreen once a tile has been tapped.
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// The hover variants are emitted while a mouse is in use, and withheld while
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// a finger is. Not behind `md:`: width is the wrong proxy for hover, and a
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// mouse user with a window under 768px got no overlay at all. Not behind the
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// device's primary pointer either (#1275) — on a hybrid that answers for the
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// wrong input. Withholding them on touch is what the breakpoint was really
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// for, since :hover latches on a touchscreen once a tile has been tapped.
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const revealed = (visible: boolean) => {
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const base = visible
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? 'opacity-100 pointer-events-auto'
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@@ -14,9 +14,10 @@
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*/
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import React from 'react';
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
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import { render, screen, fireEvent } from '@testing-library/react';
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import { render, screen, fireEvent, act } from '@testing-library/react';
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import { PhotoCard } from '../PhotoCard';
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import { __inputModeTesting } from '../../../hooks/useInputMode';
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import type { Photo } from '../../../types';
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vi.mock('../../common', () => ({
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@@ -65,6 +66,24 @@ function stubTouchDevice(isTouch: boolean) {
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// signal — remove it so the pointer-device case is actually exercised.
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if (isTouch) (window as any).ontouchstart = null;
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else delete (window as any).ontouchstart;
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// The input mode is a module-level store now (#1275), so it has to re-read
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// the stubbed device rather than keep what it decided on first import.
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__inputModeTesting.reset();
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}
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/**
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* Dispatch a real pointer event, the way a finger or a mouse announces itself.
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*
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* Wrapped in act() because the store notifies outside React's own event
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* system: without it the re-render has not landed by the time the following
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* click is dispatched, which is precisely the ordering the fix depends on.
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*/
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function pointer(type: 'pointerdown' | 'pointermove', pointerType: string) {
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act(() => {
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const event = new Event(type, { bubbles: true }) as any;
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event.pointerType = pointerType;
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window.dispatchEvent(event);
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});
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}
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/** Class tokens, so `md:group-hover:pointer-events-auto` isn't mistaken for the bare one. */
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@@ -194,6 +213,71 @@ describe('PhotoCard overlay hit-testing (#1263)', () => {
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expect(tokens(overlayOf(container)).some((c) => c.startsWith('group-hover:'))).toBe(false);
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});
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it('switches to tap-to-reveal when a finger arrives on a mouse-primary device', () => {
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// #1275. A touchscreen laptop reports a fine primary pointer, so before
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// this the finger was handled as a click: the photo opened with no reveal
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// step and the tile's own actions needed a hover a finger cannot produce.
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stubTouchDevice(false);
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const onClick = vi.fn();
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const { container } = renderCard({ onClick });
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const tile = () => container.querySelector('.tile')!;
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// Mouse first — one click opens, as it should on this device.
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fireEvent.click(tile());
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expect(onClick).toHaveBeenCalledTimes(1);
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// Now a finger. The tap announces itself before the click lands.
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pointer('pointerdown', 'touch');
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fireEvent.click(tile());
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expect(onClick).toHaveBeenCalledTimes(1); // revealed, did not open
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expect(tokens(overlayOf(container))).toContain('pointer-events-auto');
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});
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it('switches back to one-click open when the mouse returns', () => {
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// The other direction, on the same device in the same session: an iPad
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// with a trackpad reports a coarse primary pointer, so a mouse click was
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// being handled as a tap and opening a photo took two of them.
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stubTouchDevice(true);
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const onClick = vi.fn();
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const { container } = renderCard({ onClick });
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const tile = () => container.querySelector('.tile')!;
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// Finger: reveal, then open.
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pointer('pointerdown', 'touch');
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fireEvent.click(tile());
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expect(onClick).not.toHaveBeenCalled();
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// A mouse approaching is enough — the mode must be right BEFORE the click.
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pointer('pointermove', 'mouse');
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fireEvent.click(tile());
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expect(onClick).toHaveBeenCalledTimes(1);
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expect(tokens(overlayOf(container))).toContain('group-hover:opacity-100');
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});
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it('keeps hidden controls inert in every mode', () => {
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// The #1263 guarantee has to survive the mode switching: whichever input
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// is in use, a control that cannot be seen cannot be hit.
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stubTouchDevice(false);
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const { container } = renderCard();
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expect(tokens(overlayOf(container))).toContain('pointer-events-none');
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pointer('pointerdown', 'touch');
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expect(tokens(overlayOf(container))).toContain('pointer-events-none');
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pointer('pointermove', 'mouse');
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expect(tokens(overlayOf(container))).toContain('pointer-events-none');
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});
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it('treats a pen like a finger, since it taps rather than hovers', () => {
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stubTouchDevice(false);
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const onClick = vi.fn();
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const { container } = renderCard({ onClick });
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pointer('pointerdown', 'pen');
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fireEvent.click(container.querySelector('.tile')!);
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expect(onClick).not.toHaveBeenCalled();
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});
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it('treats a touchscreen laptop driven by a mouse as a pointer device', () => {
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// Codex review round 1. matchMedia describes the PRIMARY pointer;
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// maxTouchPoints only says a touchscreen exists. OR-ing them classified a
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@@ -339,24 +339,28 @@
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pointer-events: auto;
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}
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/* Touch devices never get :hover, so the two controls above would be
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/* A finger never produces :hover, so the two controls above would be
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permanently unreachable rather than merely accidental. Show them outright
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and give them a finger-sized target (#1263). */
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@media (hover: none) and (pointer: coarse) {
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.gallery-premium-checkbox,
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.gallery-premium-like-btn {
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opacity: 1;
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pointer-events: auto;
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}
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and give them a finger-sized target (#1263).
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.gallery-premium-checkbox {
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height: 2.25rem;
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width: 2.25rem;
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}
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Keyed off the input in use, not a media query (#1275). `(hover: none) and
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(pointer: coarse)` describes the device's PRIMARY pointer, so on a
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touchscreen laptop it stayed false and a finger could never reach these,
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while on an iPad with a trackpad it stayed true and they were stuck on
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permanently. The attribute is set by the layout from useInputMode. */
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[data-input-mode='touch'] .gallery-premium-checkbox,
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[data-input-mode='touch'] .gallery-premium-like-btn {
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opacity: 1;
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pointer-events: auto;
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}
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.gallery-premium-like-btn {
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padding: 0.75rem;
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}
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[data-input-mode='touch'] .gallery-premium-checkbox {
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height: 2.25rem;
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width: 2.25rem;
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}
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[data-input-mode='touch'] .gallery-premium-like-btn {
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padding: 0.75rem;
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}
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.gallery-premium-like-btn:hover {
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@@ -24,6 +24,7 @@ import { thumbnailUrlForTile } from '../imageTiers';
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import { feedbackService } from '../../../services/feedback.service';
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import { PhotoReactions } from '../PhotoReactions';
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import { useGuestIdentityOptional } from '../../../contexts/GuestIdentityContext';
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import { useInputMode } from '../../../hooks/useInputMode';
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import { FeedbackIdentityModal } from '../FeedbackIdentityModal';
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import { galleryService } from '../../../services/gallery.service';
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import { analyticsService } from '../../../services/analytics.service';
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@@ -251,6 +252,7 @@ export const GalleryPremiumLayout: React.FC<GalleryPremiumLayoutProps> = ({
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counts: Record<string, number>;
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} | null>(null);
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const guestIdentity = useGuestIdentityOptional();
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const inputMode = useInputMode();
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const [showIdentityModal, setShowIdentityModal] = useState(false);
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const [pendingLikePhotoId, setPendingLikePhotoId] = useState<number | null>(null);
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@@ -492,7 +494,10 @@ export const GalleryPremiumLayout: React.FC<GalleryPremiumLayoutProps> = ({
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}
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return (
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<div className="gallery-premium-layout">
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// #1275 — the stylesheet keys its touch rules off this rather than a
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// primary-pointer media query, so the checkbox and like button follow the
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// input actually in use on a device that has both.
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<div className="gallery-premium-layout" data-input-mode={inputMode}>
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{/* Hero Section */}
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<div className="gallery-premium-hero">
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<div
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@@ -0,0 +1,127 @@
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/**
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* The input-mode store (#1275).
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*
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* The bug it exists to fix is that `matchMedia('(hover: none) and (pointer:
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* coarse)')` answers "what is this device's primary pointer", which on
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* anything with both inputs is the wrong question. These pin the answer it
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* gives instead: whichever input was used last, corrected before the click.
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*/
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import React from 'react';
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import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
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import { render, screen, act } from '@testing-library/react';
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import { useInputMode, __inputModeTesting } from '../useInputMode';
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/** Report a primary pointer, the way a device advertises itself. */
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function stubPrimaryPointer(coarse: boolean) {
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Object.defineProperty(window, 'matchMedia', {
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configurable: true,
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writable: true,
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value: (query: string) => ({
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matches: coarse && query.includes('pointer: coarse'),
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media: query,
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addEventListener: () => {}, removeEventListener: () => {},
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addListener: () => {}, removeListener: () => {},
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onchange: null, dispatchEvent: () => false,
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}),
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});
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__inputModeTesting.reset();
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}
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function pointer(type: 'pointerdown' | 'pointermove', pointerType: string) {
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act(() => {
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const event = new Event(type, { bubbles: true }) as any;
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event.pointerType = pointerType;
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window.dispatchEvent(event);
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});
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}
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const Probe: React.FC = () => <span data-testid="mode">{useInputMode()}</span>;
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const mode = () => screen.getByTestId('mode').textContent;
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beforeEach(() => stubPrimaryPointer(false));
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afterEach(() => vi.restoreAllMocks());
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describe('useInputMode', () => {
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it('starts from the primary pointer, which is right for single-input devices', () => {
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render(<Probe />);
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expect(mode()).toBe('mouse');
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stubPrimaryPointer(true);
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render(<Probe />);
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expect(screen.getAllByTestId('mode')[1].textContent).toBe('touch');
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});
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it('follows the input in use, in both directions', () => {
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render(<Probe />);
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expect(mode()).toBe('mouse');
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pointer('pointerdown', 'touch');
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expect(mode()).toBe('touch');
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pointer('pointermove', 'mouse');
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expect(mode()).toBe('mouse');
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pointer('pointerdown', 'touch');
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expect(mode()).toBe('touch');
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});
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it('classifies an approaching mouse before it clicks', () => {
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// The whole point of listening to pointermove as well: a mouse announces
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// itself by moving, and the mode has to be right BEFORE the click, not as
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// a consequence of it.
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stubPrimaryPointer(true);
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render(<Probe />);
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expect(mode()).toBe('touch');
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pointer('pointermove', 'mouse');
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expect(mode()).toBe('mouse');
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});
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it('groups a pen with touch, since it taps rather than hovers', () => {
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render(<Probe />);
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pointer('pointerdown', 'pen');
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expect(mode()).toBe('touch');
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});
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it('ignores a pointer type it does not recognise', () => {
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render(<Probe />);
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pointer('pointerdown', '');
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expect(mode()).toBe('mouse');
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});
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it('shares one mode, and one listener pair, across every subscriber', () => {
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// A gallery renders this hook once per tile. The listeners must not scale
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// with the tile count, and two tiles must never disagree about the input.
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const { unmount } = render(<><Probe /><Probe /><Probe /></>);
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expect(__inputModeTesting.subscriberCount()).toBe(3);
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pointer('pointerdown', 'touch');
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expect(screen.getAllByTestId('mode').map((n) => n.textContent))
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.toEqual(['touch', 'touch', 'touch']);
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unmount();
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expect(__inputModeTesting.subscriberCount()).toBe(0);
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});
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it('stops listening once nothing is subscribed', () => {
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const add = vi.spyOn(window, 'addEventListener');
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const remove = vi.spyOn(window, 'removeEventListener');
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const { unmount } = render(<Probe />);
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const pointerAdds = add.mock.calls.filter(([type]) => String(type).startsWith('pointer'));
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expect(pointerAdds.map(([type]) => type).sort()).toEqual(['pointerdown', 'pointermove']);
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unmount();
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const pointerRemoves = remove.mock.calls.filter(([type]) => String(type).startsWith('pointer'));
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expect(pointerRemoves.map(([type]) => type).sort()).toEqual(['pointerdown', 'pointermove']);
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});
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it('falls back to touch signals where matchMedia is missing', () => {
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delete (window as any).matchMedia;
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Object.defineProperty(navigator, 'maxTouchPoints', { configurable: true, value: 5 });
|
||||
__inputModeTesting.reset();
|
||||
render(<Probe />);
|
||||
expect(mode()).toBe('touch');
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,100 @@
|
||||
/**
|
||||
* Which input the visitor is using RIGHT NOW — not what the device is (#1275).
|
||||
*
|
||||
* `matchMedia('(hover: none) and (pointer: coarse)')` answers a different
|
||||
* question: it describes the device's PRIMARY pointer. On anything with both
|
||||
* — a touchscreen laptop, an iPad with a trackpad, a Surface — one of the two
|
||||
* inputs is then handled as if it were the other:
|
||||
*
|
||||
* - fine-primary + finger: the tap is treated as a click, so a photo opens
|
||||
* with no tap-to-reveal and the tile's own actions need a hover that a
|
||||
* finger cannot produce.
|
||||
* - coarse-primary + mouse: the click is treated as a tap, so opening a
|
||||
* photo takes two clicks and hovering does nothing.
|
||||
*
|
||||
* Pointer events carry the answer per interaction. One window-level listener
|
||||
* pair feeds a module-level mode that every subscriber shares, so all cards
|
||||
* agree and the listener count does not scale with the number of tiles.
|
||||
*
|
||||
* `pointermove` matters as much as `pointerdown`: a mouse announces itself by
|
||||
* approaching, and the mode has to be right BEFORE the click lands, not as a
|
||||
* consequence of it.
|
||||
*/
|
||||
import { useSyncExternalStore } from 'react';
|
||||
|
||||
export type InputMode = 'touch' | 'mouse';
|
||||
|
||||
const COARSE_POINTER_QUERY = '(hover: none) and (pointer: coarse)';
|
||||
|
||||
/**
|
||||
* The reading to start from, before anything has been touched or moved.
|
||||
* The primary-pointer query is the best guess available at that moment, and it
|
||||
* is right for the two single-input cases that make up most traffic — a phone
|
||||
* and a desktop. On a hybrid it is a coin toss that the first real interaction
|
||||
* corrects.
|
||||
*/
|
||||
function initialMode(): InputMode {
|
||||
if (typeof window === 'undefined' || typeof window.matchMedia !== 'function') {
|
||||
// No matchMedia (old embedded webviews, some test environments). A
|
||||
// touchscreen signal is the only thing left to go on.
|
||||
const hasNavigator = typeof navigator !== 'undefined';
|
||||
const touchish = (typeof window !== 'undefined' && 'ontouchstart' in window)
|
||||
|| (hasNavigator && navigator.maxTouchPoints > 0);
|
||||
return touchish ? 'touch' : 'mouse';
|
||||
}
|
||||
return window.matchMedia(COARSE_POINTER_QUERY).matches ? 'touch' : 'mouse';
|
||||
}
|
||||
|
||||
let mode: InputMode = initialMode();
|
||||
const subscribers = new Set<() => void>();
|
||||
|
||||
function setMode(next: InputMode) {
|
||||
if (next === mode) return;
|
||||
mode = next;
|
||||
subscribers.forEach((notify) => notify());
|
||||
}
|
||||
|
||||
function handlePointer(event: PointerEvent) {
|
||||
// A pen is grouped with touch: it taps rather than hovers on most hardware,
|
||||
// and being wrong in that direction only costs a reveal step, where being
|
||||
// wrong the other way puts an action under a pointer that cannot see it.
|
||||
if (event.pointerType === 'touch' || event.pointerType === 'pen') setMode('touch');
|
||||
else if (event.pointerType === 'mouse') setMode('mouse');
|
||||
// Anything else (an unknown or empty pointerType) leaves the mode alone.
|
||||
}
|
||||
|
||||
function subscribe(notify: () => void) {
|
||||
if (subscribers.size === 0 && typeof window !== 'undefined') {
|
||||
// Capture phase, so the mode is settled before any component's own handler
|
||||
// for the same interaction runs. Passive: this never calls preventDefault.
|
||||
window.addEventListener('pointerdown', handlePointer, { capture: true, passive: true });
|
||||
window.addEventListener('pointermove', handlePointer, { capture: true, passive: true });
|
||||
}
|
||||
subscribers.add(notify);
|
||||
return () => {
|
||||
subscribers.delete(notify);
|
||||
if (subscribers.size === 0 && typeof window !== 'undefined') {
|
||||
window.removeEventListener('pointerdown', handlePointer, { capture: true });
|
||||
window.removeEventListener('pointermove', handlePointer, { capture: true });
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const getSnapshot = () => mode;
|
||||
// The server has no pointer; 'mouse' keeps hover markup in the initial HTML.
|
||||
const getServerSnapshot = (): InputMode => 'mouse';
|
||||
|
||||
/** The input in use right now. Re-renders the caller when it changes. */
|
||||
export function useInputMode(): InputMode {
|
||||
return useSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
|
||||
}
|
||||
|
||||
export const __inputModeTesting = {
|
||||
/** Re-read the device and drop any interaction history. */
|
||||
reset() {
|
||||
mode = initialMode();
|
||||
subscribers.forEach((notify) => notify());
|
||||
},
|
||||
current: () => mode,
|
||||
subscriberCount: () => subscribers.size,
|
||||
};
|
||||
Reference in New Issue
Block a user