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task-manager/implementation_plan.md
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2025-12-12 08:35:48 +01:00

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Implementation Plan - Reward Shop

Goal

Implement a "Reward Shop" where users can spend their hard-earned XP on virtual or real-world rewards. This enhances the gamification loop.

User Review Required

Important

Schema Changes: We will need to reset the database or run migrations to add the new rewards and user_rewards tables. Since we are in dev/prototype mode, I will likely push schema changes which might require a DB reset if we don't have a migration system set up (currently using drizzle-kit push).

Proposed Changes

Database Schema (shared/schema.ts)

[NEW] rewards table

  • id: serial primary key
  • title: text (localizable key or raw text)
  • description: text
  • cost: integer (XP cost)
  • icon: text (lucide icon name)
  • type: text ('virtual', 'real_world', 'feature_unlock')
  • is_system: boolean (default true, for built-in rewards)

[NEW] user_rewards table

  • id: serial primary key
  • user_id: integer (ref users)
  • reward_id: integer (ref rewards)
  • purchased_at: timestamp

Backend (server/routes.ts)

[NEW] GET /api/rewards

  • Returns list of all available rewards.
  • Checks user_rewards to mark which ones are already owned (unique/one-time rewards).

[NEW] POST /api/rewards/buy

  • Params: rewardId, userId
  • Logic:
    1. Check user XP balance.
    2. If sufficient, deduct XP.
    3. Insert into user_rewards.
    4. Return success + new XP balance.

Frontend

[MODIFY] client/src/pages/AchievementsPage.tsx

  • Add a new Tab: "Belohnungen" (Rewards).
  • Render a grid of "Reward Cards".

[NEW] client/src/components/gamification/RewardCard.tsx

  • Displays Icon, Title, Description, Cost.
  • "Buy" button (Green if affordable, Grey if not).
  • "Owned" badge if already purchased.

Translations (en.json, de.json)

  • Add rewards namespace.
  • Keys: shopTitle, buy, insufficientFunds, owned.

Verification Plan

Automated Tests

  • None planned for now (prototyping).

Manual Verification

  1. Browse: Check if rewards load in the new tab.
  2. Buy (Success): Click buy on an affordable item -> XP decreases, item marked owned.
  3. Buy (Fail): Click buy on expensive item -> Error toast "Not enough XP".