// Simple sound effects using base64 or public URLs to avoid asset management issues for this demo
// Using a short "pop" sound

const POP_SOUND = "data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU"; // Placeholder, real sound below

export const playSuccessSound = () => {
    // A simple pleasant "pop" sound frequency sequence using Web Audio API for zero-dependency
    try {
        const AudioContext = window.AudioContext || (window as any).webkitAudioContext;
        if (!AudioContext) return;

        const ctx = new AudioContext();
        const osc = ctx.createOscillator();
        const gain = ctx.createGain();

        osc.connect(gain);
        gain.connect(ctx.destination);

        osc.type = 'sine';
        osc.frequency.setValueAtTime(800, ctx.currentTime);
        osc.frequency.exponentialRampToValueAtTime(1200, ctx.currentTime + 0.1);

        gain.gain.setValueAtTime(0.3, ctx.currentTime);
        gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.1);

        osc.start(ctx.currentTime);
        osc.stop(ctx.currentTime + 0.1);
    } catch (e) {
        console.error("Audio play failed", e);
    }
};
